I really want my save back since I played like 5 hours straight and don't want all the progress gone. a small guide to adding items in savegames. Hey everyone! I been playing Starsector all weekend and its so much fun! However I was wondering if there are mods or games (similar to Starsector) that allow multiple fleets, so you can order to do tasks for you. There are a lot of dependencies in the save file, such as the market (station), nascent gravity well, some ibb/high-value-bounty missions, etc. Idiot, great ship at a discount! 25. Version 3. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. . When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. 2. 0 for neutral or -1. 2. It occurs to me that we could probably get better performance by breaking save file down into discrete chunks so that only the needed. Use the Starsector wiki and find which core world has the item you are looking for. It’s just a text file so any text editor will work. Go to starsector r/starsector. Open starsectorstarsector-coredatahullmodshull_mods. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. I strongly recommend (based on reading your request for compatible with adding to current save) that you go for boggled's station construction mod, which allows you to build new gates. Allocate sufficient memory in for Starsector with mods. Put it in the old computer. Some do, some don't, it's personal preference. Or just do bounty missions with doom ships in their fleet. 18. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. By default it won't force a save (as Starsector's saving process can take quite a while with many mods installed), but you can enable autosaves by editing. so i got the new 0. class files. 7. Nope :/. No. Request a Fleet -> pay someone to invade for you. save. With the salvage skills, and a fleet of drone tenders you can easily live off the loose salvage far away from the core. Dayyyyym, thanks for this. Traveling though hyperspace is still an option, but it requires time, a lot of fuel to travel very great distances (there is also the risk of hyperspace storm damaging or even destroying entire fleets if one is not paying attention) CrymsonStarite • 3 yr. You may have to. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. . ship file. . Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. There is more variety in ship and weapon performance in Starsector, I think. 115 upvotes 34. Bit of a backwards way, but a way nonetheless. For example: Code. 1, 1. close. From the mind of Horror_Target, very on point tbh. Colonies are player-owned settlements on planets within the sector. Depending on the type of mods yes and no. Click on the star. Yes, it is possible, using the same manual-track-down-cryosleeper method. bak files in your save folder, i. json that the more experienced player can. 4. 6. If you just need to move a single whole stack, you can also hold control and click to quickly transfer it. About This Game A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. 10. More of a sidenote, but it would be nice if there was either a tool to search the game save file for specific kind of planet or system with specific minimum criteria for planets without revealing their name/location OR option to force one matching the criteria to spawn somewhere in the sector on start of new game. My save file is getting really close to 50 MB of XML, and when the game needs to access some random data (say colony info) things really chug as the file is parsed and the needed data is located. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. paths. Tools, guides, and other resources. 5 GB of memory for the JRE Heap. AutomatedRepairUnit. csv - writing dialogue in the spreadsheet is. It's nearly impossible to make more than the tiniest of changes without corrupting something. But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Dryadzz. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. 13. - look for "maxLogisticsHullmods":2, - change to whatever value you want. And try to avoid storms. There are two methods to do this. For Users: LunaSettings. My saves are well, SAVED! (ha ha) maybe. Autosave: reminds you to save! uses a very unobtrusive yellow text in the notifications area. When you've added the ones you want, enable them from the little "mods" link at the bottom of the launcher. Im pretty sure it doesn't cost SP at all. Every calculation I ran confirmed it. Removed soft fleet size limit. A little trick for coronal hypershunt fight. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. g. . Alright. bak extension from the other two, you should be able to load your save and get back to the last time you saved before this one. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Doesn't sound bad thing. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. Oh and make a backup of the file and your saveThe advice that helped me the most was to raid everything and lower stability first then invade the planet. You should find a pristine nano forge pretty quick. In both cases you get 1500 supplies. Look for <id>player<id> Under this section scroll and find the known blueprints and known weapons ones. 11 hours ago · The Thanksgiving game didn’t go the way Detroit Lions fans wanted it to go but Fanatics has a special pick me up just in time for Black Friday. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. ) index. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. csv is required for all fighter type ships. A military division that specializes in commerce and carries its duties across the Persean Sector. yes, you can find them in research stations. 3. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. beast_regards • 3 yr. Vortex support for Starsector v0. 150. PLEASE START A NEW SAVE TO SEE ALL THE NEW FEATURES OF EACH MAJOR UPDATE. removecondition volatiles_trace. 20. 1 comment. Yes, as long as you actually have a decent stock of weapons to choose from, autofit generates decent designs. Derelicts orbiting the gate may carry Survey Data, sleeper pods, and information regarding other derelicts in the sector. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. It might actually be faster with that turned off, especially if you've got an SSD, since disk writes are cheap and compressing a large savefile is less so. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. saves= line to point at the folder you want. Linux. Drag and drop the folder from the “saves” folder in the starsector folder. 1+ fixes: did a patchwork fix on the patchwork AIRetrofit for patchwork reasons. captains and officers), and 3,020 names for stellar objects (i. Let's go over the basics of how to install mods in Starsector. hit Ctrl+F to open up the search function. 34. After deleting another thousands of lines I managed to run my save without Beyond the sector mod. Copy the files over. Depends some blueprints go for. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. I think there’s just a memory leak which is. But when I approach (and make contact with) the primary star, and the outlying one, neither give me the option. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. There should be a . So I am switching mine to -Xms8192 and -Xmx8192 to see if I. What I'd try to do is: Open campaign. Power on the Deck, releasing the volume up button when you hear the startup chime. Then, finally, click 'SaveGames'. starfarer. Use AI cores for everything. whatever mods you downloaded, extract the zip in the mods folder. To install Starsector mods, follow these steps: Download the mod file from a trusted website, such as the Starsector forum or Nexus Mods. Elon Musk and Grimes are trying to figure out where he should be deposed in their custody dispute. 92. ) Save your game. I believe it's "survey /all" and everything is revealed. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). Irreplaceable for sure, but immovable? I'm towing that stolen car relay through half of Europe the sector if needed to. ago. 11, 1. bak to campaign. json with the updated format; Added a game-breaking, modded Adversary system to customStarSystems. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. It works as you'd expect. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Deaktivate sustaned burn if you need to, to get around them. . 2D RPG/Trade/Fleet Combat Game. Games. Mac. -Was just testing things out and didn’t want to save -Have way too many mods installed, takes over half a minute to save -Doesn’t save often enough -Saves too often, interrupts game flow. player - pirates. It is formatted as a comma delimited CSV file. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. If it does crash then further divide the current mod list into halves. Christmas tree n How to use Redbull's Ship editor. The next day the save copy was gone and only my last save copy showed. json and change the setting "altMouseMoveToMassTransfer" to true. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. !!!A variant file is a special file that determines the loadout of the ships you see inside the game. You also cant repeat the stable location generation. The abyss is a finite dungeon of connected systems, coming with new types of loot and new hostile encounters. I've been jumping around the sector surveying everything with dev mode, and I've found a few patterns for how to find good locations for. As mentioned, the console command mod includes a survey option. 2+ requires Starsector 0. There is a cheesy solution for heavily defended worlds too. save. I’ve been able to figure out quite a bit of quirks with it. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. When I design ship loadouts I rather have access to everything for the design. 사용하던 모드와 위 모드를. Load the game. Open the save in notepad++, search for the planet name. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. Yes. AndragonLea • 2 yr. Someone else feel free to chime in if I'm mistaken. Free with ads. class is a compiled . Moasseman • 1 yr. Quote from: Sy on February 29, 2016, 12:08:17 PM. Its default name is "TTS Xenorphica". Safe to add mid-save too. Starsector has more logistical concerns, which don't really exist in Star Valor. Can't promise this will result in a usable save. macOS: Control-click the Starsector icon in your Applications folder and choose Show Package Contents. You need an alpha core. Download the archive for each and extract the contents to /starsector/mods. bak files are the backup. 7. 4X game features in Starsector. edit: should be top left of the window somewhere, above the manage industries button. 0x versions-- Fixed a possible crash when blacksite fleets couldn't find a random market Version 0. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. ago. Trick seems to be being able to withstand initial alpha of Tesseracts and being able to kill these annoying fighters as they appear. a. You will. xml - open this folder with notepad. With an alias, spawnstableloc will work as shorthand for the full command. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. 20. As an experienced player with probably close to 1000 hours, I only play on Ironman. A Library mod for Mod Developers and other utility. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. Type "GoTo <System name>". Detailed Combat Results - Displays post-battle stats. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. launch the game. Make sure you have the same mods and same versions in both devices. Some place only have 2 max stable location. Open 'AppData'. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. json: "compressSaveGameData":true. It was recommended in the other forum not to bother exceeding 8Gb of RAM. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Open the planets tab. It contains information regarding the background actions the game is taking, like file loading or campaign events. 6. Mods can contribute to this by adding their own log entries to track actions or for easier debugging. and can optionally save automatically for you. The more commonly balance tweaked information is in the ship_data. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. I just need to know where these so called Backups are so I can hopefully play my game again. The more commonly balance tweaked information is in the ship_data. Nope :/. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. 4. Independent/Pirate depends on transponder status and current proximity to trade convoys. Instead, the mod simply warns you when you haven't saved in a while. settings. And if you make it save less often then it defeats the whole purpose of having an autosave. Since your computer only has 6 gigs total, that will obviously not be possible for you. 1. 1 Configuration file(s) location; 2. I’ve built my first Stable Location in my system, and erected the Comm Relay. app file. load half of the mods, if it doesn't crash then the offending mod must be in the other half. -Dcom. player - tritachyon. Have both computers sync from the same Google Drive account. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. In my case, it will look like this . campaign. ship file. Re: Looking for the file where the Autofit layouts are stored. launch the game. By default, the 64-bit version of the game allocates 1. Features: Mod installation from archives and existing mod folders. your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. 3. ago. Allocate more ram in vmparam. json . Alliances offer mutual assistance in times of war. -ONLY save compatible with 0. fs. Forum Link. – Construction of coronal hypershunts. fs. Removed extra crew bonus. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. csv entry. Fleet Action History - Provides overviews of your battles, incl by ship/officer. 95a. Include the quotes and replace last name with your NPC's last name. In general, I favor the Supplies & Fuel-mechanic. 28. To run the Linux version, unzip the file, cd starsector, and then run . if you die on your save, any save with that character cannot be loaded again, and when you die you get sent back to the main menu instead of teleported to some friendly space station. impl. I can only “1. Open the 'vmparams' file and change the allocated memory accordingly. json file to improve your game experience. I haven't done it myself yet, but those files are included in a . I always seem to see them in the military market. videogame_asset My games. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. r/starsector. StarSector update 0. The game will need 3 files (2 if you want to be technical), the ship graphic (the sprite), the . « Reply #1 on: January 07, 2022, 06:08:58 AM ». If it is missing or not in the expected location, the mod will not show up in. It also includes endgame. Starsector > Mods > Modding >. 5 GB of memory for the JRE Heap. But others are, all the same distance away from me. json. Uninstalling the mod This mod can be removed from an existing save: Prior to 3. 95a is here. For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. Path to variant directory is analogical to base game one, moddirectorydatavariants. First, make sure you properly modified the file setting the allocated memory for the game. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. 0 = Added Stardust Ventures Store to some Indy markets VIPs get special treatment Added mod configuration files and Lunalib support Scavengers can now use some SDV ships Toned down SDV ship usage in most factions. I have located them inside the save file but can't find anything that specifically states where they're located. Drone tenders have salvage gantry, venture has surveying equipment and their combination drives. Include the quotes and replace last name with your NPC's last name. Inactive Gates can be found when exploring the sector. Those two variables will effect the amount of system memory to allocate to the game. 0 (Not save-compatible with v4. I currently have my VMparams set for 16GB ram, and starsector will soak up all of it until it crashes due to various leaks (Idk if its from the base game or from the abomination of a mod list I have) As for how much difference better hardware makes, my pc specs: 8700k @ 3. 80. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). So I am switching mine to -Xms8192 and -Xmx8192 to see if I can work. api. 6. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. Subscribe to the channel here: are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo. When learning, you should absolutely use quick saves, and even play on easy if you'd like. 8 saving takes reaaaaly long. It was recommended in the other forum not to bother exceeding 8Gb of RAM. r/starsector. When fully released, it will contain a significant number of handmade quests. _. The location of these varies from mod to mod (and some mods don't include it), but it's often in a folder or . Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. I. Alternate download links (please try the above first): Windows Mac Linux. Defeat the station. starfarer. - Quickly switch between mod versions. E. I didn't attempt to play starsector with the latest gpu update (and I've already rolled back), however the update released on 1/23 broke a ton of games. Now all I have to do is figure out why I can't get them to spawn in. csv while the less commonly edited information is in the . My working theory is that Omega (whatever it is) is responsible for the Collapse. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. SpawnInactiveGate: Spawns an inactive gate in. 3, save that savegame again but with 0. Copy the files over. 13030 [Thread-3] INFO com. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. In general, transient mods are ones that do not affect savefiles and so you can safely remove it and nothing will happen. Copy-paste this into console when it fails to save, it should print a list (to screen and to the log) of any entities in the sector that have an invalid location. xml . r/starsector • 1 mo. Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. starfarer. You can transverse jump into it at any time before or after the quest is available. Change the numbers at the end of the lines to what you want. Mods that add ships yes but they might not all show up. When creating a variant file, it is highly recommended to use a tool in assistance as it allows variants to be consistent and less buggy. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. Starsector version 0. Updated to be compatible with Starsector 0. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. A transhumanist quasi-religious Megacorporation from the Human Domain era, hell-bent on helping humanity survive and evolve through extensive genetic modification, ardently enforcing their views and regime either by pen, or by sword. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". I, for some reason, completely blanked on Deployment Points, but there is a little window near the top left of the screen that tells you your fleets. ship file and a ship_data. Got it, just wanted to make sure I. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 1a is now out! This is a . Dayyyyym, thanks for this. 5. This (along with many other settings) can be changed by running the Settings command. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games. Last. Fuel is normally spent based on distance rather then speed, the exception, unless it changed this patch, is speed above 20 is discounted from the distance calculation. ) Find the planet that you want to edit. Choose your faction (or establish your own) and dominate the Sector!. it will ironically not autosave, but just reminds you to manually save. This mod is safe to add to an existing save. nah if its your first playthrough getting the feel of the game save scumming is fine. V0. Choose the one you wish to edit and then go value.